WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
WELCOME TO CDEV!
cDev - Axethrowing Game
19.99 USD

Welcome to cDev Axethrowing, the ultimate competitive axethrowing experience for your FiveM server. Designed with performance, flexibility, and premium quality in mind, this system delivers a fully immersive axethrowing environment for both casual and competitive players.

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🎯   Features


  • 🪓 High-quality streamed props — Custom target board and throwing hatchet models registered via .ytyp / stream/props (tunable attach offsets, stick-in-board visuals, flight spin).
  • 🎯 WATL-style scoring (hatchet ruleset) — Five rings 1–5 from outside to center, plus killshot (blue) zones worth 8 when called before the throw — host selects rule presets when creating a tournament; solo practice uses server defaults.
  • 🏁 Physical lanes — Players place a target on a wall using the axe_throwing_target item (configurable name) or admins use /axethrowing place. Pickup / interaction respects DrawText or eye-target modes.
  • ⚡ Strength meter & spinning flight — Oscillating power bar; lock strength with Space, then the throw animation runs and the axe flies with configurable arc, spin, and duration (visual); server-side scoring validates hits.
  • 🎮 Tournament lobby & browser — Host configures prize poolpaid ranksmax playersdivision (Rec / Amateur / Pro with rating gates), throw mode (e.g. arcade vs realistic), killshot limitsaim sway preset, and more. Others join from the tournament browserpre-start lobby shows players, rules, and readiness.
  • 🏆 ELO rating & badge system — Competitive rating based on an ELO-style update with configurable K-factor and placement multipliers (1st / 2nd / 3rd / others). Ratings are clamped between min and max. Includes:
      • 🎖 Rank badges tied to rating thresholds (labels & colors configured in AxeThrowingConfig.Rating.Badges)
      • 🎨 Badge colors in lobby, HUD, leaderboard, and end-of-tournament UI
      • 📊 Rating & badge visible in match flow and standings
      • ⚙️ Configurable default rating, K-factor, limits, and badge tiers
  • 🔌 Multi-framework compatibility — Supports QBox (qbx_core)QBCore, and ESX Legacy with automatic detection (override in Bridge.Framework). Integrates with ox_inventoryqb-inventory, and qs-inventory, plus ox_target / qb-target and ox_lib / framework notifications — all configurable with fallbacks.
  • 🎯 Flexible interaction modes — Configurable interaction with each placed board:
      • DrawText — Floating 3D text + key (e.g. [E] Axe Throwing[G] pickup)
      • Target — ox_target or qb-target with custom labelsiconsdistancessync radius, and rescan intervals for performance
  • 📏 Fault line (throw line) — Optional on-ground fault line during matches (valid / invalid side), colors & stand zone tunable; can follow tournament rules or always-on depending on config.
  • 🎛 Realistic throw mode (optional rules) — When the host selects realistic rules, ideal power shifts with distance to the board; short throws, loose axe, and bounce tuning available in config.
  • 🎨 Profile-ready UI flow — Lobby and tournament UIs show player namesratingsbadges, and match settings so players know divisions and stakes before start.
  • 🎨 UI themes — Server owners choose defaultcdev (dark + blue), or custom in public/shared/themes.json (AxeThrowingConfig.Theme). The custom block can list documentation strings per token until replaced with real CSS values.
  • 🛠 Admin tools — /axethrowing admin (ACE: cdev_axethrowing.admin) — list placed lanes, teleportdelete single or bulk history where supported; /axethrowing delete removes the closest lane; /axethrowing place places without the item.
  • 📊 Leaderboard & history — /axethrowing leaderboard (aliases: rankinglb) opens the leaderboard; tournament results and stats persist via oxmysql (cdev_axethrowing_playerscdev_axethrowing_tournaments).
  • 🪓 Economy-friendly hatchet item — Optional axe_throwing_hatchet requirement before throws (Item.Hatchet.requiredToThrow) for servers that want item-gated gameplay.



📚 Documentation


Complete Documentation


Perfect for roleplay servers
Competitive ready
Highly configurable
Optimized for performance

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